Social Media Statistics

It’s always difficult to understand the real power of social phenomena. So I’ve decided to track social media statistics based on official information (see the spreadsheet embedded below).
My infographic shows social media as boxes. Each area is proportional to the number of monthly active users.

social media of the world users

As you know Facebook is the biggest social platform with 1,19 Billion active users, but maybe you are not aware that is followed by QZone, the most important Chinese social network with 623,3 Million users.
Despite the negative hype, Google+ is running in third place with 300 Million active “in stream” users (the number of people that see Google+ content stream each month).
Tencent Weibo, launched by the same owner of QZone and WeChat, has 220 Million monthly active users. It is followed by Twitter, its “model of inspiration”, that is struggling to engage more deeply its user base.
The fastest growing social platform is Instagram that has now reached 150 Million monthly active users. Lastly, Foursquare gathers just 8 Million aficionados.

If you want to see the geographic distribution visit The World Map of Social Network.

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The Diffusion of technologies (2011)
The diffusion of new technologies follows a classic normal distribution or “bell curve” and, according to Everett Rogers’ studies (Diffusion of Innovation, 1962), anyone who engages with a given innovation fits into one of five categories: innovators (2.5% of the potential population of adopters), early adopters (12.5%), early majority (34%), late majority (34%), laggards (16%). Each of these groups has unique psychographic characteristics that cause people to be more or less likely to adopt a given technology at a particular point in time. To understand the model you need to focus on the area under the curve that represents the percentage of adoption within each group.

The rate of adoption is defined as the relative speed with which members of a social system adopt an innovation. It is usually measured by the length of time required for a certain percentage of the members of a social system to adopt an innovation.

Later Geoffrey Moore (Crossing the Chasm, 1991) proposed a variation on Rogers’ model. He suggested that for discontinuous or disruptive innovations, there is a gap or chasm to cross between the first two adopter groups (innovators + early adopters) and the early majority.

I’ve tried to apply this model to the diffusion of social networking sites (SNS) with the aim of plotting their actual state and, hopefully, understanding their future trajectories. To determine the rate of diffusion of each social network I’ve divided the number of registered users by the number of potential adopters (1 billion in my assumption).

social networks adoption lifecycle

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In the innovators area we can place Friendfeed, which unfortunately stopped innovating after its acquisition by Facebook; Foursquare, the most famous location based social network with 10 million users; and Google+ with its explosive adoption rate (20 million users in 3 weeks).

In the early adoption stage we find professional social networks like Viadeo and LinkedIn, or generalist ones like Orkut (owned by Google), VKontakte (leader in Russian territories), Bebo. Badoo is the only service specifically designed for dating purposes. MySpace, after reaching the early majority is now struggling for conquering a niche (it fell from 225 million users to 125 million because of several management mistakes and Facebook’s rise).

RenRen, the most important Chinese real-name SNS, and Twitter were able to successfully cross the chasm and reach the early majority. Meanwhile QZone, China’s largest nickname network built on the back of Tencent’s QQ Messenger, is entering the late majority area.

Lastly, Facebook the social network that has conquered the masses seems determined to hit the one billion users mark.

From now on I will try to collect social media statistics in order to periodically update the adoption lifecycle model. Please share and help me to improve my research.